Learning Federation
Fish series of learning objects
Background
The Fish series of learning objects immerses students in various environments as a small business operator. The series has been developed to give students an insight into the processes required to create, identify or interpret opportunities and to develop innovative, creative and enterprising ways of realising opportunities. Students are encouraged to be innovative, enterprising and creative.
Role
- Visual design
- Character design
- Flash/Graphic production
| < case 01 > Fish Market | < case 02 > Fish Bank | < case 03 > Fish Tank |
| The Fish market learning objects use game-play format to assist students to explore the complexities of a trading market. | The Fish bank learning object develops students' ability to manage money by requiring them to make investments and pay supplier bills. | The Fish tank series is designed to give students the experience of starting a business, managing a set of resources, balancing a budget and seeing opportunities |
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